The Elder Scrolls Online Name Generator; generate unique Altmer, Argonian, Bosmer, Breton, Dunmer, Imperial, Khajiit, Nord, Ord, and Redguard names. Name Generator Welcome to the Elder Scrolls Online Name Generator. Place the file in your Skyrim installation directory or in Skyrim Data. Start the game. Bring up the console. Type bat followed by the name of your batch file, for example bat mybatchfile. Skyrim batch files are lists of console commands that are run one after the other.
Nexus File of the month May 2015
No custom animation possible for Skyrim? Wrong. FNIS Behaviors allows other mods to add different types of animations to the game: idles/poses, sequenced, arm offset, furniture, and paired animations, killmoves, and creature animations. And, with the demonstration mod FNIS Spells the user has a means to display almost all animation files. Dance animations included.
Note: You will have to run a generator tool GenerateFNISforUsers.exe (part of FNIS Behavior) every time you have installed or uninstalled FNIS, or an FNIS based mod. In addition, when you uninstall a mod that uses FNIS Creatures, you first have press the “De-Install Creatures” button, before you run the “Update FNIS Behaviors”
NEW: The most complete FNIS tutorial (both NMM/MO). Thanks GamerPoets. . . . And a little bit what FNIS is all about. Thank you, shinji72. FNIS intallation instructions at 1:27, 10:37, and 11:41. . . . . . . . . . . . . . . Using Mod Organizer to install FNIS. Thank you gopher for both
Never installed FNIS before? Check out the article Installation Guide FNIS / GenerateFNISforUsers.exe You are a modder, and interested in Behaviors? Download FNIS for Modders Documentation V5.1 (or later) from the Files section You are a modder, and want to understand the contents of behavior files? CondenseBehavior represents Behaviors in a condensed form Want to see creatures animated by custom FNIS behaviors? Go and get FNIS Zoo Bored of all females walking the same? FNIS Sexy Move will change that Ready to explore Skyrim from above? Install FNIS Flyer and off you go Use animations exclusive to the player in an EASY way? Install FNIS PCEA2 and see the potential
Increases the maximum number of animations by 50% (8000 to 12000)
Adds Alternate Animations for npc_turnXXX.hkx
Note: FNIS 6.3 XXL will run slower on PCs with little memory. It is also likely, that using mods with a total of more than 8000 animations will increase the likelyhood of load CTD. How much? I don’t know. Use at your own risk.
2016/06/07 FNIS Behavior 6.3:
Fixes an error 9 bug (index out of bounds) when generating with more than 1000 “Sequenced Aniimations”
Fixes a (windows) bug which prevents starting the generator when there is no font package “Arial” installed on the user machine
Adds detailed exception information in case the OS fails to start the FNIS User Generator in other situations
Added a patch (behavior file modifications) for tktk1 mods TK Dodge, Ultimate Combat, TK Combat
New/updated translations of FNIS generators: Japanese (thanks to yohru), Portugues (thanks to fofaun1417)
Install Creature Pack V5_3 (optional, necessary for creature animation mods)
Install FNIS Idle Spells V5_0_1 — ADD-ON for the spells (optional, necessary for the spells)
Install other FNIS dependant mods (see mod list below)
Goto to your Skyrim Installation directory(usually C:/Program Files (x86)/Steam/SteamApps/common/skyrim), and from there to Data/tools/GenerateFNIS_for_Users
Start GenerateFNISforUsers.exe AS ADMINISTRATOR (part of FNIS Behavior, and ABSOLUTELY NECESSARY, or NOTHING works)
Select Behavior patches (ONLY those you need!)
Click “Update FNIS Behavior”
Activate the FNIS plugin (FNIS.esp)
When you exit GenerateFNISforUsers.exe, you will be asked if a shortcut to the tool shall be created on your desktop. Say “YES” (strongly recommended – you will need the generator quite frequently)
For more detailed NMM and manual installation directions see “Installation (extended)”
For Installation under Mod Organizer see the guide at S.T.E.P. Project: Fores New Idles in Skyrim. Or watch one of the movies above.
If you are new with installing mods, check the Wiki Installing Mods Using NMM
If you need a illustrated direction on how to install FNIS, check out the article Installation Guide FNIS / GenerateFNISforUsers.exe
When all NPCs move with the dreaded STIFF “half-T” POSE, then this is NO FNIS bug: YOU HAVE DONE SOMETHING WRONG DURING INSTALLATION!
Remove the desktop GenerateFNISforUsers.exe desktop short-cut
Re-install FNIS Behavior EXACTLY as described in the “Installation (extended)”
Fix all errors in the generator’s text field, and give note to all warnings – Errors definitely WILL, Warnings CAN indicate causes of the “half-T” problem
DON’T try to be smart moving things around – and DON’T call the generator from 7Zip, WinRar, ….
If the problem persist AND you are using a LEGAL, STEAM based version of Skyrim then do the following:
Send me a personal message WITH YOUR LOG FILE (data/tools/GenerateFNIS_for_Users/temporary_logs/GenerateFNIS_LogFile.txt), AND
Report your problem WITH SUFFICIENT and PRECISE information in the FNIS discussion thread. Avoid meaningless information like “glitches”, “didn’t work”, “tried all different ways 3 times”
NOTE: I will NOT HELP any PIRATES! First, I don’t support people that don’t support Skyrim. And second, I don’t waste my time chasing down problems which only occur with illegal installations.
___________________________________________________________________________________ Mods using FNIS Behavior
Non-adult:
FNIS Idle Spells (part of this mod)
Dance Animation for Modder by Umpa, SergeyWR (included in FNIS Spells)
Funny Animations And Idles by dualsun (included in FNIS Spells)
Shake It – Dance Animations by indexMemories by IndexMemories
Flying Mod Beta by PorroOne
Amethyst Hollows Dreamworld by AmethystDeceiver
Momo Acrobatic Jump by xp32
Osare AnimObjects Pose by anano
Advanced Skyrim Overhaul (aka Nature of the beast II) by gulogulo
Vampiric Thirst – Dawnguard Edition by Miss Leeches
Gangnam Style Dance Animation by Casualmods MotionMakerDiva / Brodual
Fully Animated Meals Potions by foster
ZF Primary Needs by varakz
New Animation for Magic Casting by xp32
Pretty Motion Package by Dualsun
Pipe Smoking by MadNuttah and Virakotxa
Way of the Thousand Fists by rewind2
FNIS Zoo by fore
Emote – Rest by Anton
EatingSleepingDrinking – KuNeruNomu by gekkou1992
Play Random Idle by Phnx
FNIS Sexy Move by fore
Moonlight Tales – Werewolf Essentials by Brevi – Al99 – NsJones
Bathing in Skyrim by mzin
Alive Peeing by skyrimalive
Nephilim by Antonio Colasurdo
FNIS Flyer by fore
FNIS PCEA2 by fore
Shake It Some More – Dance Animations Addon and Framework by Dani – Gruberix
Skyrim Pose Collection by Halofarm, uploaded at Halo’s Mods (external link!)
Adult:
Adult Show XXX by RainOfChaos, theru, Messenjah, Persacom
Cannabis Skyrim by MadNuttah and Virakotxa
Animated Prostitution – Skyrim by JoshNZ (see “Known Restrictions and Incompatibilities”)
Bathing Beauties or Beefcake – Luxury Suite by migal130
Maids II – Deception by Enter_77
Niruins Business Plans by FreshFish
Zaz Resources – Whips Restraints and Bondage by rofloski
Blow up -a little sexy apparel replacer addon- by Cotyounoyume
EstrusForSkyrim by cotyounoyume
Companion Selene Kate by Kasprutz and Hello Santa
0S3SEKSY NET 9000 by Ceo
Mods from an all-adult site (in the links replace “LL” with name of the site!!!):
Sexlab by Ashal
ZaZ-Animation-Pack by mastercchris and XAZ
Private Needs by Richard19840706
Sanguine’s Debauchery Enhanced by skyrimII
Estrus Chaurus by jbezorg
Defeat by Goubo
Bestiality Animations Pack by Gone
SexLab TDF Prostitution and Pimping by TheDriedFinger
Get Stripped! Again! by bahow
SerialStrip by APPS Dev Team
Dark Souls Combat by TheDriedFinger
Mods supported by FNIS with patches:
PC Exclusive Animation Path (PCEA) by xp32 and Raestloz
New Animation for Running with Bow by xp32 and Raestloz
New Animation for 1H Weapon by xp32
Horsemen Mounted Combat Enhancements by rongphale
Blocking Combat Behavior Improvements for Skyrim by moljka
Gamers can use it to make characters perform any standard or custom idle by simply copying the (.hkx) animation file under a pre-defined name into a special directory, and activate them by casting the FNIS spells. Note: although there can be different NPCs performing different animations at one time, this mod does not provide any synchronization of these animations, as needed for example in some adult type animation mods.
Modders can generate behavior files to add new idle animations to their mods. To hook these new behavior files into the sytem, it is necessary to modify 4 original behaviors (0_master.hkx, defaultmale.hkx, defaultfemale.hkx, mt_behavior.hkx) for characters, and similar files for each creature for which an FNIS dependent mod exists. Because of the anti-modding structure of these behaviors, my mod will always be incompatible to all other mods which modify these files as well. To make 2 behavior modifying mods compatible, they have to be integrated into one set of behaviors. That’s why GenerateFNISforUsers.exe has an integrated “Patch Management”, which takes care of necessary Behavior changes for other behavior changing mods, like PC Exclusive Animation Path.
FNIS animations can be used for all kind of simple animation tasks, (hopefully) including idle based combat overhauls like Oblivion’s DR6 and CCAO. However due to the lack of necessary behavior information they cannot be used for regular combat animations.
(For more modding related information see FNIS 4.0 for Modders Documentation in the files section)
On start-up the player automatically receives 3 spells:
FNIS Spell Selector: This (self) spell allows you to select 1 of 72 Idle Animation which will be used for the next Idle Spells (NPC or player). By installation, most of these animations are pre-set with standard animations, but it also includes all 17 of Umpa’s Dance Animation for Modder (animations C10 to C26), and dualsun’s Funny Animations And Idles (animations C28 to C34, A1 to A4). For a complete list of the used spells, see Data/meshes/actors/character/animations/FNISSpells/FNIS_Animations.txt.
FNIS NPC Idles: This (target) spell makes the casted NPC perform the selected idle. On standing NPCs the idle will run until you interrupt by casting again. But unfortunately, in some cases the animation can be also interrupted by or blended with the movement of other standard animation of the NPC’s regular animation schedule.
FNIS Player Idles: This (self) spell forces the player into 3rd person and makes her perform the selected idle. The will run until you interrupt, e.g. by jumping up (space bar).
If you want to cast animations of your choice, you can simply replace the files in meshes/actors/character/animations/FNISSpells by your own files:
FNISSPc001.hkx to FNISSPc045.hkx (for cyclic animations)
FNISSPa001.hkx to FNISSPa009.hkx (for acyclic animations)
FNISSPo001.hkx to FNISSPo018.hkx (for cyclic animations using AnimObjects)
FNISSPb001.hkx to FNISSPb009.hkx (for acyclic animations using AnimObjects)
If you change AnimObject (‘o’ or ‘b’) animations, you should also change the corresponding AnimObjects in meshes/AnimObjects/FNIS
Skyrim uses 2 gender specfic behavior files (defaultfemale.hkx, defaultmale.hkx) to list ALL animation files used in the game. These files cannot be used for different compatible mod changes. One mod will always overwrite other mods default files. Therefore FNIS attempts to incorporate changes made by other mods (fortunatley there are not many). This is done with the GenerateFNISforUsers.exe “Patch Management”. However, FNIS will not include other (animation) files from these mods. So if you want to use the patches, you will still have to install these mods as well, before running the generator.
DONT’ TICK PATCHES for mods, that you DON’T HAVE INSTALLED!!
There are 2 more patches without required base mods:
SKELETON arm fix: this change (originally introduced by mirap for CHSBHC) fixes arm animation glitches in many animations, caused by the additional bones in custom skeletons. This patch checks for the actually installed skeletons (female and male), and applies skeleton specific modifications to the behavior files.
Note: the generator currently recognizes the CHSBHC, XPMS, and TBBP skeletons, but will also work for all complete skeleton definitions (with both .nif AND .hkx files). However, skeletons with INCOMPLETE definition (no .hkx files) like “The skeleton of female models” or “Custom Skeleton Replacer” CANNOT be properly patched.
GENDER specific animations: in Skyrim only a few animations are defined gender specific (different animations in the “Animations/female” and “Animations/male” folder. This patch allows you to make other animations gender specific provided they are “properly” created by the animators, see the Note). If you want to use such animations (e.g xp32’s New Animation Pack, dualsun’s Pretty Combat Idles, or NonokuraSan’s Female Animation Pack), simply copy them into your “Animations/female” (or “male”), and use this patch.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Bug Fixes FNIS Behaviors incorporate the following bug fixes for vanilla Skyrim (without the need for the user to actively do anything):
Death after hug fix: a character (player or NPC) drops dead after executing the paired hug animation (paired_huga.hkx). This death happens when the character “should” have died before and has gone into the bleedout state after a brawl, or because s/he is essential.
Proper Spell Cast Direction fix by Staff of Flames: a person bends his spine backwards when he is aiming towards something flying in the sky(a dragon, for example). This natural posture happens to all NPCs in Skyrim and to the player when he is using a bow, but not when the player is using magic.
Modified 1hm_behavior.hkx to include the Dual Dagger Power Attack Speed Fix by Alek: fixes dual power attack speed scaling when using daggers, which will now be affected by Dual Flurry perks, Elemental Fury shout or any other kind of attack speed buffs.
I’m getting Error messages when I call GenerateFNISforUSers.exe. What can I do? All error codes greater than 2000 are logical errors found by the Generator. Errors less than 2000 are reported by Windows. Most of the reports should be self-explanatory. Before you can work with FNIS, you need to solve all errors shown in the textfield. Also look at the warnings. They can also indicate problems that prevent FNIS from working properly (like incompatibilities). Some specific error messages:
Error 5 (Access denied): You have to run as Administrator. Right-click on the Generator (in in Explorer, or on the desktop Link) and click “Run as Administrator”.
Error 53 (File not found): You probably have an incomplete installation -> Re-Install FNIS Behavior. If the problem persist then then this can be caused by an AntiVirus program giving a fals positive (WebRoot and SuperAntiSpyware have caused a lot of trouble in the past). Deactivate your AV during FNIS installation.
Error 2019 (Temporary directory does not exist. Bad Installation?): (1) You are running GenerateFNISforUSers.exe from a wrong place. Most likely from out of the archive file. DON’T do that. Or (2) you have an incomplete installation -> Download and Re-Install FNIS Behavior
(“Animation Problems”) After installing FNIS I suddenly have animations problems (stiff half-T pose, or other glitches). Why? Principally, FNIS Behaviors correctly installed and generated (without patches) add additional animations, and DO NOT INFLUENCE OTHER ANIMATIONS IN ANY FORM! There are a numer of possible causes, which can make FNIS look like it is breaking animations:
You have ignored ERRORS or WARNINGS in your last generator run. Don’t do this. They are there for some reason.
You are running a cracked Skyrim. In the past apparant cracks have shown symptoms I have not seen in Steam versions.
Your game cache is corrupted. Run Steam Verify Cache (The Elder Scrolls V: Skyrim -> RMB -> Properties -> Local Files -> Verify Integrity Game Cache …). Another reason not to use cracks.
You are running a custom skeleton which comes with a skeleton.nif only, and not a corresponding skeleton.hkx (e.g. Custom Skeleton Replacers). Installing XP32 Maximum Skeleton – XPMS first usually should fix the problem.
You run the Dragenborn DLC and use a custom dragon skeleton. Remove it.
Principally all DLCs and mods have bugs. Check the appropriate threads.
I got the warning “Generator not run from a legal (Steam) Skyrim installation directory” This is a warning (only) that indicates, that your installation is not recognized as a legal steam installation. The generator is not effected by this. However, I will NOT support you with any installation problem you might have. Most users seeing this warning are using an illegal or pirated Skyrim copy (and don’t have the proper registry information). And I don’t support Skyrim pirates, and I don’t want to track down possible problems caused by pirate installations. If you think you got a legal installation
check Bethesda’s installing from disc instead of steam thread.
you might not have executed the proper steps to relocate your steam folder, as described in Moving a Steam Installation and Games.
if you have used “Steam Verify Cache”, it might have removed one of the required registry entries. Start Skyrim once through the “Skyrim Launch” (and not through SKSE)
or, most likely, a hyperactive registry cleaner (CCLeaner?) has removed the registry entries used for this check. You can do a “quick” re-install (thanks to wtfmanreally):
1- Backup your Skyrim local files with Steam (right click on Skyrim in games library, Backup Game Files).2- Delete Skyrim local files from the library (right click on Skyrim, Delete Local Content…).3- In steam, go to Steam->Backup and Restore… and select Restore a Previous Backup, click on Next.4- Click on Browse and select the folder “The Elder Scrolls V Skyrim”. Click on Next.5- From here on it will ask if you want to install the game. Everything else should run as a normal Steam install.6- Make a backup of your old load order (files in “X:/Users/Username/AppData/Local/Skyrim” and your old .ini files (.ini files in “Documents/My Games/Skyrim”).7- Start Skyrim through your Games Library. This will bring up the launcher. Click on Play.8- Restore your load order and .ini files backups, since the official Skyrim launcher screwed them up.
(“Load CTD”) After I ran the generator, Skyrim aborts (CTD) when loading a save file. An FNIS bug? No. Skyrim’s memory Management is buggy, and the more you add to Skyrim, the greater the likelyhood that you see CTDs, especially on save load. I personally have NO load CTD with 1500 animations, about 0.5 with 3000 animations, and about 3-6 CTD with 4000 animations before the game is loaded. Interestingly, once Skyrim starts sucessfully, an immediate re-load of the same file will almost always succeed, even with 4000+ animations. So there is an apparent dependency between memory usage and CTD frequency. Here my advice when you have an unacceptable CTD rate:
Install SKSE 1.7.0 Alpha or later. This will install “sheson’s memory patch”, which will not totally cure Skyrim, but geatly reduce CTD likelyhood. Make sure you have a Data/SKSE/skse.ini file with the following lines:
Make a “clean save”. Skyrim’s problems to deal with updates of scripted mods is another big CTD cause.
At least temporarily reduce the number of FNIS based mods. Pinup Poser, for example, is a great mod. But I can’t understand why user keep a pose mod active all the time when they suffer from frequent CTDs.
(“.NET Problems”) The generator gives some other strange error messages like “0x800A0005 (CTL_E_ILLEGALFUNCTIONCALL)”, “.NET Framework Initialization Error”, or aborts immediately after double-clicking. Most likely you have a corrupted Windows or .NET installation, which can even be caused by undetected viruses. Use the Windows Event Viewer eventvwr.mscto find clues about the cause of the failure. If it indicates .NET problems, then re-install .NET from Microsoft .NET Framework 4 (Standalone Installer). If this does not help use .NET Framework Setup Verification Tool and Microsoft .NET Framework Repair Tool. The following links might give additional information: .NET 40 Redistib install error “failed with 0x240006” and Possible issue where .NET Framework 4 setup reports success but fails …. This .NET Framework Setup Verification Tool User’s Guide seemed to solve many issues. If nothing helps, and before you have to completely re-install windows, you might consider How to Perform an In-Place Upgrade on Windows Vista, Windows 7, Windows Server 2008 & Windows Server 2008 R2.
What is a “clean save” (or “cleaned save”), and how can I make one? There are (hardly understood) mechanisms in the engine which cause problems with updates of scripted mods. The mixture of old save data, new scripts, quests, and objects can cause all kinds of problems. When it does not help to use another save, where FNIS Spells have not been used during the last 3 minutes, you should try with a “clean save”
Dismiss any follower
Go to a vanilla interior cell
Equip only vanilla equipment
Save and Quit
Deactivate all pugins that you want to update (or, all except Skyrim.esm and Update.esm)
Run, load the previous save, save again -> THIS is your “clean save”
Activate your plugins
There are more complicated “clean save” procedures reported, but they might only be necessary for more complicated mods
Why is it necessary to call GenerateFNISforUsers.exe every time I (re-)install or delete an FNIS based mod? Behavior files were not intended by Bethesda to be moddable, so there is no native plugin interface for that. I’m aware that it was easier for the user with FNIS 2.1 and before. But it was impossible add some new FNIS features without a generator tool
Why is GenerateFNISforUsers.exe not integrated into the NMM installation? NMM’s fomm/C# interface does not allow to start programs. I tried (really) ALL Nexus channels to make aware of the need, but unfortunately to no avail.
Is there a way to make it easier calling the generator tools? When you exit the generator tool (the 1st time) you are asked, if you want a link created on your desktop (with a clearly visible “F” icon). If you don’t have this link yet, remove Data/tools/GenerateFNIS_for_Users/DontAskAgainForLink.txt, start the tool again, and exit.
I have uninstalled one of the mods which use FNIS Behavior. Now I get CTD when loading a save file. That’s a sytem reaction when a behavior file is missing. Run GenerateFNISforUsers.exe and you should be fine again.
I’m a 1st person player, but my player is freqently changing to 3rd person, especially after starting the game. This is an unavoidable side-effect of the FNIS Alternate Animation functionality (which is used by mods like FNIS Sexy Move, PCEA2, or XPMSE). The animations are depending on setting (3rd person) animation variables, and this can only be done in 3rd person. FNIS isself is changing to 3rd person only when loading a save, and the installed mods have changed. Other mods like FNIS Sexy Move and FNIS PCEA2 do this on every start, and every time you change something in their MCM menu. XPMSE waits until the user herself switches from 1st to 3rd, but this (great) solution is not very helpful when many mods do the same. All other 1st/3rd effects (like repeated 3rd person switch) are caused by older versions of the mods mentioned here. Or new mods coming up.
Starting with FNIS 6.0 there is an FNIS.esp. Do I really need this? And if so, where do I put it in the load order. FNIS.esp is needed when you have at least one mod using the FNIS Alternate Animation (AA) functionality, like in XPMSE, PCEA2, or Sexy Move. But even if you don’t use one of these, I don’t recommend deactivating FNIS.esp. Because if you do, and if you THEN add such mods, you will certainly not know why all of the sudden things don’t work. And you can put FNIS.esp first in your list. Though it doesn’t really matter. It doesn’t conflict with anything, and is only needed once after game load.
I want to run the Generator on Linux, but it cannot be run there because of .NET 4.x. Here is what you can do (thanks to hellgeist): 1- On any version of Linux, install VirtualBox, put windows XP on it 2- Update windows and Install .Net 4 3- Install Skyrim and patch it via Steam. 4- Use VMWare Tools to add a shared drive so you can port files between Linux and XP. 5- Copy the Data folder from your main install on linux and overwrite the windows one. 6- Install the ForesNewIdles in Skyim-FINIS mod, and run GenerateFNISforUsers.exe 7- Make sure your main Linux data folder is backed up. 8- Copy the updated Data folder from VirtualBox (Windows) Skyrim and overwrite your main one on Linux 9- Close VirtualBox and run Skyrim.
I’m a modder and have a mod which conflicts with the behavior files modified by FNIS. How can I be compatible with FNIS? Talk to me. I can add your behavior changes as patches to the FNIS generator. However, I have ONE big requirement: I’m not going to figure out what your changes are compared to the vanilla xml file. That can be a verytedious task. I need EXACTLY what you changed in the vanilla file (similar to a UNIX diff).
Microsoft .NET 4.0 (follow the link when GenerateFNISforUsers.exe issues a corresponding error message)
Administrator rights to your Skyrim installation directories
NMM Installation (extended)
Under FNIS Behavior V6_3 click “Download with Manager”. Say “Yes” when asked “Overwrite?”, say “No” when asked “Update?”
If you want to use Creature Animation mods: Under Creature Pack V5_3 click “Download with Manager”. Say “Yes” when asked “Overwrite?”, say “No” when asked “Update?”
Under FNIS Spells V5_0_1 — ADD-ON for the spells click “Download with Manager”. Say “Yes” when asked “Overwrite?”, say “No” when asked “Update?”
In the NMM Plugins tab, make sure FNIS.esp is ticked
In the NMM Plugins tab, make sure FNISSpells.esp is ticked
Install other FNIS dependant mods (see mod list above)
Click “Launch FNIS” from the NMM “Supported Tools” pull-down
Select necessary Behavior patches in the Possible Patches field (make sure you have the patched mod installed!)
Click Update FNIS Behavior (this will create your installation-specific behavior files)
Click Behavior Consistence Check (optional, checks if new mods have defined inconsitent stuff)
Click Exit. Say “Yes” when asked to “Create a shortcut on your desktop?” (strongly recommended, you will need the generator quite frequently)
Manual Installation (extended)
Note: there are many ways to manually install. This is “my way”:
Create a temporary directory <temp_dir> (name of your choice)
Download FNIS Behavior V6_3 into <temp_dir>
If you want to use Creature Animation mods: Download Creature Pack V5_3 into <temp_dir>
Download FNIS Spells V5_0_1 — ADD-ON for the spells into <temp_dir>
Open and extract FNIS Spells 5.0.1.7z with your favorite archive program (e.g. 7zip) into into <temp_dir>
Open and extract Creature Pack V5.3.7z into into <temp_dir>
Open and extract FNIS Behavior 6.3.7z into into <temp_dir> – Say “Yes” when asked to “Integrate…”. Now you should have a “<temp_dir>/Data” folder with 3 subfolders: “Meshes”, “Tools”, And “Scripts”.
Drag and drop the <temp_dir>/Data folder into your Skyrim installation directory (usually C:/Program Files (x86)/Steam/SteamApps/common/skyrim). Say “Yes” when asked “Overwrite?”, or when asked to “Integrate…”
Install other FNIS dependant mods (see mod list above)
Goto to your Skyrim Installation directory, and from there to Data/tools/GenerateFNIS_for_Users
Start (double-click) GenerateFNISforUsers.exe (part of FNIS Behavior) ABSOLUTELY NECESSARY, or NOTHING works
Select necessary Behavior patches in the Possible Patches field (make sure you have the patched mod installed!)
Click Update FNIS Behavior (this will create your installation-specific behavior files)
Click Behavior Consistence Check (optional, checks if new mods have defined inconsitent stuff)
Click Exit. Say “Yes” when asked to “Create a shortcut on your desktop?” (strongly recommended, you will need the generator quite frequently)
Start Steam and click “Play”
In “Data Files” tick FNIS.esp
In “Data Files” tick FNISSpells.esp
Mod Organizer Installation (courtesy of MistakenMystic)
Download FNIS using the “Download with manager” button.
Open the ‘Downloads’ tab and double-click to install FNIS Behaviour 6.3.
Select the ‘Manual’ option and expand the FNIS Behaviour 6.3 label using the arrow icon to its left.
Right-click the ‘Data’ label now visible and select “Set data directory”.
Message at the bottom of the dialog changes to read: ‘Looks good’.
Hit ‘OK’.
A dialog should appear if you already have a previous version asking to ‘Merge, Replace, Rename or Cancel’. Select ‘Rename’ and rename it to something specific.
At this stage the FNIS Behaviour 6.3 and any previous versions will be installed together.
Deselect any previous version of FNIS Behaviour and activate ONLY the FNIS Behaviour 6.3 and any animation packages you want.
—–IMPORTANT—– : If you have already set up FNIS in the ‘Executables’ list and created shortcuts either on the toolbar or the desktop, these will be pointing to the wrong generator and will produce errors.
Modify the list to point to the correct executable and ensure you save this by pressing, “Modify”.
You can now run this tool via the ‘Run’ drop-down selection box or via a shortcut and FNIS will run and update the animations.
Things to keep in mind:
If you choose to overwrite the previous installation or replace it with the new, you can not switch back to 5.2 without installing it again.
If you follow this preferred method ensure you deactivate the 6.2 version first or ensure version 6.3 has a higher priority or else you will have version mismatch errors.
Modify all existing shortcuts and executable paths to point to the current version.
First, if you have the FNIS Creature Pack installed: Open the Generator and press “De-Install Creatures”. Then deactivate both FNIS Behavior, FNIS Creature Pack, and FNIS Spells in NMM’s Mods tab. That should take care of everything. To be totally sure that there are no behavior remnants, delete the following files, if they should still exist:
First, if you have the FNIS Creature Pack installed: Open the Generator and press “De-Install Creatures”. After that, remove the following files or directories:
___________________________________________________________________________________ Known Restrictions and Incompatibilities
This mod is incompatible with every other mod which modifies behavior files (character or creatures). However, when you are a modder and willing to cooperate, then I’m happy to add your behavior changes as patches into the FNIS generated behaviors. But beware, I need precise information about your changes, as delta to the original files. It really pays to document your changes in the behavior files from the beginning of your development. Like you can see it in FNIS’ templates for the generated files.
It’s a little tricky to end the player’s idles. Reason is that the CK doesn’t provide an event for hitting a key (for interruption). The easiest way to end a player idle is to use space to jump up, then toggle to 1st to re-gain casting ability. Note: this spell DOES NOT change your standard idle(s). It only makes the the player character play the idle until you interrupt.
___________________________________________________________________________________ Usage for MODDERS
See FNIS for Modders Documentation in the files section.
A short syntax for Anim definition can be found at the top of each FNIS (character) AnimList (e.g. FNIS_FNISBase_List.txt)
___________________________________________________________________________________ History (major steps)
2012/03/01 V1.0 . . Initial Relase 2012/05/14 V2.0 . . Moved all FNIS Behavior functionality into a seperate file (FNIS_behavior.hkx) . . . . . . . . . . . . . . Added functionality for acyclic, cyclic AnimObject, and acyclic AnimObject. Added 400 cyclic slots. 2012/07/08 V3.0 . . First version using generator tool, which allows for mod specific, parametrized behavior files 2013/02/20 V3.5 . . Generator: Generalized Skeleton patch, fix Turkish “i” problem, and for legal Skyrim check after Verify Cache . . . . . . . . . . . . . . Spells: Re-generated with Skyrim 1.8 CK and Papyrus (hopefully avoiding some unexplainable CTDs with PCEA) 2013/10/02 V4.0 . . Adds creature support. Adds furniture and arm offset animations to the game (modifications in mt_behavior.hkx) 2013/12/08 V4.1 . . Changed behavior strucrute (humanoids and creatures) to avoid Load Game CTD conditions 2014/02/08 V5.0 . . Added Paired Animation and Killmove support 2014/06/01 V5.1 . . Added Alternate Animations for non-weapon walk/run, and option for Animated Camera. 2014/11/06 V5.2 . . Added (modder) parameter to make animations send arbitrary trigger events (e.g. to allow animation triggered soundplay) 2015/04/02 V5.3 . . Added (modder) parameter motion/rotation(MD, RD), set AnimVars (-AV, -AVI), AnimCam set/reset (-ac1, -ac0) 2015/04/23 V5.4 . . Added alternate weapon equip/unequip animations (for use with XPMSE2 and RaceMenu) 2015/05/28 V5.5 . . Added custom animation pre-cache, and ch animation type 2015/11/01 V6.0 . . New Alternate Animations system for 537 standard animation files 2015/12/01 V6.1 . . New function “T” to re-define triggers for alternate animations, included “Dual Dagger Power Attack Speed Fix”, bug fixes for pre-cache, error(9), … 2015/12/02 V6.2 . . Fixed error(2005) for users no using a mod with Alternat Animation functionality; updated Russian language file 2016/06/07 V6.3 . . Fixed error(9) for users with more than 1000 “Sequenced Animations” 2016/07/19 V6.3 XXL . Optional version to allow 12000 animations max (instead of 8000). Added Altzernate ANimations for npc_turn
TheFigment aka The Hologram for his invaluable hkxcmd Umpa for Dance Animation for Modder dualsun for Funny Animations And Idles mirap for the CHSBHC arm fix cougarbg(Bulgarian), Zimitry(Español], latranchedepain(Français), speleologo(Italiano), vicpl(Polski), kapasov(Russian), xyzeratul/liu5166518 (Chinese), fofaun1417/NomexPT(Português), sssSami(Norsk), 1stchannel(Indonesian), Luke2135(Hungarian), yohru(Japanese) for Generator translations somebody4 for input, feedback and test for pre-cache functionality. And for pushing me in moments when I wanted to give up on this matter.
The FNIS Behavior can only be downloaded and used in the described way. Without my express permission you are NOT ALLOWED
to upload FNIS Behavior TO ANY OTHER SITE
to distribute FNIS Behavior as part of another mod
to distribute modified versions of FNIS Behavior
to make money with files which are part of FNIS Behavior, or which are created with the help of FNIS Behavior
You can use and modify FNIS Idle Spells in any way that does not prevent running (the original) FNIS Idles Spells in its described way. Simply give credit, and inform me when you include it into your mod.
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Ever since The Elder Scrolls game first came out in 1994, it is a game that has hooked many to this very day. Bethesda Game Studios sure knew how to create one of the best Action role-playing games out there. Ever since the series began, gamers from various consoles have been able to enjoy a game that has kept them coming back for more year after year.
It doesn’t matter if you are on Xbox, Xbox 360, PS3, XBox One, PS4 Mac, or even Windows, you are still able to enjoy this very addictive game. One game out of the whole series you will surely love is Skyrim. The game is the fifth installment after The Elder Scrolls IV: Oblivion and it is a game where everyone wants to be the best and has the best name possible.
Also Read:50+ Best Skyrim Console Commands to Make Skyrim Console More Exciting
Contents
The Pro Review from TechReviewPro
Top 10 Best Skyrim Name Generators for Argonian, Dark Elf, and Nord Names
Can’t think of a name that everyone will be jealous of? Trying to think of the perfect name on your own can be time-consuming and very frustrating. Those days of trying to think of the perfect name on your own are gone because you are going to find the top 10 best Skyrim name generators for Argonian, Dark Elf, and Nord names on this list. No more headaches from spending so much time trying to think of the perfect name.
1. The Dark Elf Name Generator
Run & Monkey has a Dark Elf name generator that is going to help you get the perfect name. The name generator is very easy to use. Scroll down a bit, and you will need to choose if you are male or female. After that, you need to enter your full name and click where it says Become one with the darkness to get your name.
If you don’t like the name you get, you can always mix things up. You can add your first name and your last name and see what you get. Type in your first name and your nickname and see what the generator gives you. You will also find fun name generators for other things, just in case you want to check that out too.
Also Read:Top 10 Free NO WiFi Games – Best Free Games Without WiFi
2. Nord Name Generator
If what you are looking for is the perfect Nord name, then you have come to the right place. With this Nord name generator, you will get ten names that will give your Skyrim name character the finishing touch you are looking for.
The site not only gives you the perfect Nord name but it also explains how it puts the name together. It mentions that the names are created using the same rules the game uses to create the names. It doesn’t matter if you are male or female, both will have the same last name.
The chapter you play also weighs in in the last name you get, a feature that personalizes your name even more. In the game, some players have great titles such as Trollbane or The Colossus while other have a real last name. The Generator makes sure that you get the best of both worlds. If you are not happy with the ten names the generator gives, click on the Get Male/Female names button again. You can click as many times as you want to and you will get new names every time.
3. Argonian and Nord Name Generator
On some Skyrim name generators site, you can only get names for either Dark Elves, Nord’s, Etc. With this Skyrim name generator, you can generate the perfect name for various types of races. For example, you can choose between Imperial, Argonian, Dunmer, Nord, Altmer, Bosmer, Khajiit, Breton, Redguard and Orc.
Selecting a race is easy. Just click on the drop-down menu on the first box and choose your race. Make sure you choose if you are male or female and then the name will appear. It will give you a first and last name and even a title, just in case you are looking for one. You can either have the generator create a random name or can select so that the name is generated from Skyrim. If you want a fresh start, just click on the reset button.
4. Elder Scrolls Online Name Generator
With, the Elder Scrolls Online Name Generator you will get so many name options that you won’t know which one to choose. Just like in the previous name generator site, you can pick a name for different races, including the Argonian’s and the Nord’s. This site has a much nicer design and even shows you a picture of what the race looks like.
The name generator has more than 8 thousand names to show you, now that’s what I call variety. Click on the gender and the race you are interested in, and you will get a list of ten names. If you don’t like any of the names you see, click on the image with the race you are interested in and the names will keep refreshing.
5. Two Word or Three Word Argonian Name Generator
If the only race you care about is the Argonian’s, then this Skrim name generator will give you the name you’ve been looking for. The Aronian name generator is pretty straightforward. All you have to do is click on the button that says Generate! And watch the name automatically appear.
If an Argonian name with two words is not enough, you can always get one with three words. Both generators work the same way.
6. Dark Elf, Argonian and Nord Name Generator
For some reason, some Skyrim name generators leave out the Dunmer Dark Elf. With this name generator, you can choose male or female names for all kinds of races. You can make a choice between Redguard, Orsimer, Nord, Khajiit, Imperial, Dunmber, Breton, Bosmer, Argonian and Altmer.
The site is not very beautiful to look at, but you’re there for the names, right? Once you have chosen the gender and the race click on the generate name button. You will see your new name appear right below.
7. Dark Elf Name Generator
This Dark Elf name generator offers other options that the other Skyrim name generators don’t. To the right, you will see a box that says Your Options. In the first drop-down menu, you can either choose to get a Clan, First or full name.
In the second drop-down menu, you can choose how many names you want to see. You can either make a choice between 1, 5, 10, 15 or 20 names. Once you have made your selection, click on the, generate more names to get results. If you want to see more names, keep clicking on the Generate more names button, and you will simply get more and more results.
8. Skyrim Character Name Generator
You can’t complain about the amount of names this Skyrim character name generator gives you, but I would change one thing. It would modify the fact that to get the 119 first names it provides, you have to go to one page and to get your last name you have to go to another. It would have been nice to get both first and last names on one page, don’t you think?
If this is something you don’t mind doing, you get as many names as you want, but only 119 at a time. You can refresh the site as many times as you want and each time it will give you new names.
9. Enhanced Games Dark Elf Name Generator
Enhanced games site also has a Dark Elf Generator that you might be interested in. Besides having a beautiful design, it also gives it a unique touch to creating your Dark Elfe names. How so? The names on the other Dark Elf Name generator sites were short and easy to pronounce, but these names are real tongue twisters.
For example, try pronouncing this name Szinyln Erthzaer Godeiryn’tlar. See what I mean? You will also see two columns, one for female names and another for male names. In each column, you can choose between five names, but if you don’t like what you see, you can always refresh by clicking the Generate More Results’ button.
The site may not give you as many options, but you can refresh as many times as you want. The design of the site is also beautiful to look at.
10. Argonian Name Generator
Last but not least, you have the Argonian Name Generator, by namegenerators.net. It’s the perfect generator for those gamers that like to keep things simple and only want to go by one name.
That sounds like a good idea since some of the greatest artists of all times have only used one name. You have Adelle and Prince if they can go by one name, why can’t your Argonian character?
When you click on the Generate name button, you will only see one name right above. If you changed your mind and wanted to remember a name you saw a few clicks back, scroll down to see the names that have been generated.
If you see one you like, click on it, and to your right, you will see a Favorite names column where all the names you select will appear. You can click on as many names that will fit into the column, and when you have added all the ones you want, you need to copy them before you leave or they will be erased.
If you have some time and feel like reading a little on the Argonian culture, the site gives you that information as well. You can read about Argonians and how difficult creating a name for then can be. The reading material is only a few paragraphs long so that it won’t take too much time away from you.
The site also explains the prefixes it uses to create the Argonian name. For example, the site uses prefixes such as Antigon, Claud, Alex, Dioclet, Andros, Acles, icus, ula and much more.
The Pro Review from TechReviewPro
With all these Skyrim name generators for Argonian, Dark Elf, and Nord names you are bound to find at least a few you will like. I found quite a few that I thought were perfect fits for me, but there is one issue.
The only thing you might have trouble with is choosing which one to go with since there are so many good options on each and every one of the Skyrim generator sites. Just remember to think carefully since once you choose the name, there is no going back. What kind of name are you looking for?